Ten journeys for Zimbabwean housing cooperatives, modelled front to back before a line of backend exists. Every number you see is computed by the same arithmetic the real system will use.
Everything you type is remembered across all four surfaces. Build a development as a co-op administrator, then buy a stand in it as a member, then watch the payment land in the platform's settlement run. One record, four views.
Start hereOnboard a cooperative, set its plan and rates, run settlement, vet service providers. This is Twunhu Studios' own surface.
J1 · settlement · vetting →The seven-step development wizard, stands, members, money, milestones, procurement, exits and variations.
J2 · the core wizard →Mark progress and fan it out to every member, review submitted documents, run sealed procurement, certify work orders, configure connectors.
J5 · J6 · J7 →The payment ledger and its append-only corrections, cash capture, arrears, settlement, exit settlements and contract variations.
J4 · J9 · J10 →Sign up, take a stand, see the full cost breakdown, pay one total, track your development, respond to document requests.
J3 · J4 · J8 →Browse open procurement free, subscribe to bid, submit a sealed bid, win the work, run the work order.
J6 · second revenue line →Principal snapshots, schedule generation, oldest-overdue-first payment application, sliding forfeiture and settlement netting are implemented properly as pure functions in engine.js. That file is not prototype scaffolding — it is the reference implementation the real backend will be built against, and this prototype is its test harness.
Milestones, procurement and documents show representative data. Anything involving money computes for real.
All ten journeys are clickable. J1 J2 J3 J4 J5 J6 J7 J8 J9 J10 Screens carry their journey and delivery phase in the badge above the heading, so it is always clear whether you are looking at something being built next month or next year.